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The best DnD 5e homebrew classes lean into ideas that official material doesn't properly explore, allowing players looking for a different approach from the usual classes to fulfil their fantasies. From brawny spellcasters to intelligent physical classes, the best homebrew classes can explore unusual ideas without breaking the balance of the.


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Manage Homebrew. Dungeon Master. Get Homebrew. Load from File. Load from URL. Export List as URL. Browse Source Repository. Update All. Delete All.


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Creating a Homebrew Race for D&D 5e. In this guide, we're going to take you through the process of creating a race that fits the basic balancing of official 5e races. We encourage you to come up with your own idea for a race so that you can take it through the process alongside our example. Like with any homebrew, we want to remember the.


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General storyline: There are seven kingdoms, run by Seven High Lords. They are very powerful, and steal magic from their environments around them, either through blood sacrifices, or age. They live a long time. They each have in their possession, somewhere in their kingdoms, a shard of Ergeselen.


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High quality Homebrew content for your 5e D&D. Artificer, Occultist, Psion, Warlord and more. Feats, Crafting, and new Inspiration Rules. More options, more choices, more fun.


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Step 6: Are your eyes bigger than your stomach? (aka 'watch the clock') This is especially important for one-shots, but it's always a good idea to pay attention to pacing, and keep in mind how much time you have, the size of your party, and how much you can really expect to get done in a session.


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Everyone that isn't the players. Horrific dragons, interloping outsiders, familiars and more. Customize monsters and characters. Extraplanar cosmic beings and ascended mortals. Continents, islands, cities, dungeons and more. Stand-alone adventures. Types, subtypes, status conditions and creature abilities.


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Setting Before World-Building. Creating any homebrew campaign from scratch involves a fair bit of overlapping steps and a good amount of work and preparation. First, the DM settles on the tone desired by the players. Then they will work up a fitting and conducive setting. This is the generalized part of world-building.


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Here are the basic steps we've come up with for creating your own unique homebrew spell: Come up with an idea. Find a similar 5e spell for a basis. Create a spell description. Decide on spell level and other stats. Playtest your spell.


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Ask your Dungeon Master (DM) if your D&D 5e game has homebrew content. If your DM is using one of the official games such as Dragon Heist, there is a good chance your game does not include homebrew content. If, however, your DM has written a game just for the players, then odds are better that the content within the game is homebrewed.


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Making a Feat for DnD 5e. The process of making a feat for D&D 5e is similar to the process of making other homebrew rules.Whether you're making a new character class, background, or monster, I've had good results sticking with the same basic principle: . Narrative Concept ; Mechanics ; Modify ; Narrative Concepts for Feats


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Monsters, non-player characters, and templates. (4992 items) Environments. Details on the planes of existence and terrains. (64 items) Rewards. Charms, blessings, epics boons, spells of legend, hidden skills, and more. (467 items) Traps. Traps and other artificial stumbling blocks. (99 items) Hazards.


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Matt Mercer's Blood Hunter. Created by Matt Mercer, DM of the popular Critical Role Dungeons and Dragons podcast, the Blood Hunter is actually a semi-official class. While it appears in a special.


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Homebrew Compendium. By Andrew/Ogskive. This document is the definitive list of all of Andrew's homebrew material created for Dungeons & Dragons 5th Edition. Rules, game abilities, and mechanics are minimally presented here. For lore, illustrations, and other tidbits, continue to one of the following documents:


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In my Homebrew Races 5e Guide for beginners and intermediate players, you will learn the basics of using and making your own Homebrew race for DnD. Using Homebrew elements for a campaign is a great idea. Personally, I add elements like that in almost every single D&D campaign I make for my players. However, using Homebrew isn't all that easy.


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Step 2. Creating Feature Concepts. Now you're on the "landing page" for your subclass. If you ever need to edit the information you just entered, click the + icon on the Basic Information tab. Now, it's time to add this subclass's features. Click the Add a Class Feature button under the Class Features header.